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Fictional dream worlds

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This article is an updated version of Dream world (plot device), but has many more examples, and can hold more because of its focus. 'Dream world (plot device)' should also be expanded

Dream world (also called dream realm or illusory realm) are commonly-used settings in Wikipedia:science fiction and Wikipedia:fantasy fiction and in other Wikipedia:fictional works. The use of a dream world creates a situation whereby a character (or group of characters) is placed in a marvellous and unpredictable environment and must overcome several personal problems to leave it. The dream world also commonly serves to teach some Wikipedia:moral or Wikipedia:religious lessons to the character experiencing it – a lesson that the other characters will be unaware of, but one that will influence decisions made regarding them. When the character is reintroduced into the real world (usually when they wake up), the question arises as to what exactly constitutes reality due to the vivid recollection and experiences of the dream world.

According to Wikipedia:J.R.R. Tolkien, dream worlds contrast with Wikipedia:fantasy worlds, in which the world has existence independent of the characters in it.[1] However, other authors have used the dreaming process as a way of accessing a world which, within the context of the fiction, holds as much consistency and continuity as physical reality.[2] The use of "dream frames" to contain a fantasy world, and so explain away its marvels, has been bitterly criticized and has become much less prevalent.[3]

Fictional dream worlds[edit]

Dream frames were frequently used in medieval allegory to justify the narrative;[3] Wikipedia:The Book of the Duchess and Wikipedia:Piers Plowman are two such Wikipedia:dream visions.

right|225px|thumb|The Cheshire Cat vanishes in Wonderland One of the best-known dream worlds is Wonderland from Wikipedia:Lewis Carroll's Wikipedia:Alice's Adventures in Wonderland, as well as Wikipedia:Looking-Glass Land from its sequel, Wikipedia:Through the Looking-Glass. Unlike many dream worlds, Carroll's logic is like that of actual dreams, with transitions and causality flexible.

In Wikipedia:The Matrix, Neo and the rest of the humans live inside a dream world which is in two complementary ways different from many others. It is revealed to Neo, and known to all the characters thereafter, that the world is not real. And yet if they die in the Matrix, they die in real life.[4] Their brains are hooked up to a computer network that creates this dream world. However, some may argue that this is not a dream world, as it seems completely normal and indistinguishable from reality (aside from time differences).

In the 1939 movie, Oz from Wikipedia:The Wonderful Wizard of Oz was altered from a fantasy world (in the novel) to a dream world of Dorothy's; characters who were independent inhabitants of Oz were transformed into dream parallels of introduced Kansas characters.[5]

In the 1980s, the Nightmare on Elm Street series of horror films introduced a dark dream realm inhabited by the supernatural serial killer Wikipedia:Freddy Krueger.

Other fictional dream worlds include the Wikipedia:Dreamlands of Wikipedia:H. P. Lovecraft's Wikipedia:Dream Cycle; Down Town, the land of nightmares where all people who are in comas go in the movie Wikipedia:Monkeybone, and the world of Fantasia in Wikipedia:The Neverending Story, which includes places like the Desert of Lost Dreams, the Sea of Possibilities and the Swamps of Sadness.

Dreamworlds also appear in Wikipedia:Rozen Maiden, in the Outback(s) of Wikipedia:The Maxx; Wikipedia:Total Recall; Wikipedia:Vanilla Sky; in Dream Land, the main setting of many Kirby games, in the webcomic Wikipedia:The Dreamland Chronicles, in the Maginaryworld from Wikipedia:Sonic Shuffle, and in Nightopia and Nightmare (collectively known in a place called the "Night Dimension") from Wikipedia:Nights into Dreams... and its sequel for the Wikipedia:Wii, Wikipedia:Nights: Journey of Dreams. Wikipedia:The Life and Times of Juniper Lee and the movie Sailor Moon Super S the Movie: Black Dream Hole also have dream realms in their universes. The film Wikipedia:Waking Life takes place almost entirely in a dream realm. The Wikipedia:Star Trek: Voyager episode "Wikipedia:Waking Moments" uses several dream realms and false awakenings. Wikipedia:Smirt and its two sequels taken together form an extended dream and most of their action takes place in a dream world.

The Wikipedia:American Dragon Jake Long episode "Dreamscape" takes place mainly in a dream realm. Similarly, the Wikipedia:Xiaolin Showdown episode of the same title also uses the dream world in its plotline.

In Clamp manga series such as Wikipedia:X/1999, Wikipedia:Tsubasa: Reservoir Chronicle and Wikipedia:xxxHolic, the dream world is very important to the events that occur within each story. It is later revealed in xxxHolic that the dream world itself is its own world, as part of the Clamp multiverse. Similarly, in the Bone graphic novel series by Jeff Smith, the primary plot device is a dream world called "The Dreaming." It exists independently from the real world, and it is described similarly to a river, being said to "flow" through people in "currents."

The Wikipedia:Ben 10 episode "Perfect Day" has the titular character being trapped in a dream world in order for a group of villains to remove the Wikipedia:Omnitrix from his wrist.

In the Wikipedia:Mighty Morphin Power Rangers episode "For Whom the Bell Trolls," Mr. Ticklesneezer's capture by Rita Repulsa and the Rangers' subsequent battle with the doll are all just a dream of Trini's.

In the Wikipedia:Mortal Kombat: Conquest episode "Unholy Alliance," Wikipedia:Shang Tsung places the Great Wikipedia:Kung Lao in an alternate realm modeled after the city of Zhu Zin before the unfortunate deaths of the Reyland family; he refers to the realm as the realm "born from Kung Lao's dreams," validizing it as a dream realm. The good part of the dream realm can only be maintained by Shang for 24 hours – after which Shang can form it into a nightmare world of his choosing, or as he says, "a Wikipedia:Hell he can never escape."

The video games Wikipedia:Link's Awakening and Wikipedia:Super Mario Bros. 2 take place in a dream of Link's and Wikipedia:Mario's respectively.

Also, in the video game Wikipedia:The Elder Scrolls IV: Oblivion, there is a short quest which takes place in a dreamworld.

In the video game, Wikipedia:Fallout 3, a main storyline quest involves the main character going into a virtual reality simulator, referred to as "Tranquility Lane," a dreamworld simulation of a 1950s suburban neighborhood.

In the UFO episode "Ordeal," Foster's abduction and rescue is explained away as a dream.

In the Wikipedia:Jay Jay the Jet Plane cartoon series, adventures where air-breathing jet planes cannot go (underwater and in space) happen as dreams.

In Wikipedia:JoJo's Bizarre Adventure part 3 "Wikipedia:Stardust Crusaders," Jotaro and his friends and grandpa are put in a dream world which takes the form of an amusement park by Mannish Boy and his Death 13 stand.

In the movie Wikipedia:Sharkboy and Lavagirl the main characters enter a world dreamt up by a small boy in order to save the real world.

In the first two games of the EarthBound series, the protagonist (Ninten in Wikipedia:EarthBound Zero and Ness in Wikipedia:EarthBound) must travel to a dream world named Magicant. However, the two Magicants are different from each other. Ninten visits his Magicant, which is light pink and has seashell spires and clouds, multiple times during the story, until it is revealed to not be his own Magicant but instead just a collection of the memories of his great-grandmother, Maria. Ness's Magicant is a surreal, spacelike land in a purple sea that Ness only gains access to once he records the eight melodies into his Sound Stone, which he then must travel to the center of in order to overcome his weaknesses, characterized by a boss battle against his 'Nightmare' (with an appearance similar to the 'Mani-Mani Statue', a mysterious object encountered in another dreamworld called Moonside), and absorb the power of the Earth into his heart.

See Wikipedia:Deus ex machina for when the author of a series deletes the last part of its timeline and reverts to a previous situation, by stating that the rejected matter was a dream by a character.

The whole of Wikipedia:Zanarkand in Wikipedia:Final Fantasy X was a dream, along with the main character, Tidus.

In Wikipedia:The Wheel of Time book series, Wikipedia:Tel'aran'rhiod is a dream world that exists in close proximity to the real world. Objects and physical locations that do not frequently change in the real world have parallels in Wikipedia:Tel'aran'rhiod. Ordinary people can occasionally slip into Wikipedia:Tel'aran'rhiod, and events that occur within this dream world have physical consequences. A person that dies in Wikipedia:Tel'aran'rhiod will never wake up again, and in several cases it is shown that physical injuries gained there persist to the waking world. Wikipedia:Tel'aran'rhiod can be controlled similar to a Wikipedia:lucid dream, and several characters in the series can enter and manipulate Wikipedia:Tel'aran'rhiod at will.

In the 2010 film Inception, main characters create artificial, vivid dream worlds and bring others into the dream worlds and perform various things with their brains, without them knowing. This may involve 'Extraction' (stealing memories and secrets), 'Inception' (planting an idea into the mind) and others.

In Wikipedia:Dragon Quest VI: Realms of Reverie, the game is split between two worlds initially known as the Real World and the Phantom World, named such because any being from the Real World is rendered unseen by the inhabitants of the Phantom World, like a phantom, and are only capable of becoming visible after drinking a special Wikipedia:elixir. After a time, it is revealed that the Phantom World is in fact the true Real World, while the former Real World is called the Dream World, created from the dreams of the people of the Real World, in which each inhabitant has a Dream World counterpart. In addition, the main antagonist of the game, Deathtamoor, plots to try and merge both the Real World and Dream World with his own "Dark World" in an attempt for world domination.

This article contains content from Wikipedia. Current versions of the GNU FDL article Dream world (plot device) on WP may contain information useful to the improvement of this article WP

See also[edit]

References[edit]

  1. J.R.R. Tolkien, "On Fairy-Stories", p. 14, The Tolkien Reader, Wikipedia:Ballantine Books, New York 1966
  2. "Whilst the greater number of our nocturnal visions are perhaps no more than faint and fantastic reflections of our waking experiences...
    ... Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." – H.P. Lovecraft, from "Beyond the Wall of Sleep", as reprinted in The Dream Cycle of H. P. Lovecraft: Dreams of Terror and Death (Del Rey, 1995)
  3. 3.0 3.1 John Grant and John Clute, The Encyclopedia of Fantasy, "Dreams", p. 297 ISBN 0-312-19869-8
  4. The Matrix (1999) Memorable Quotes Neo: I thought it wasn't real / Morpheus: Your mind makes it real / Neo: If you're killed in the matrix, you die here? / Morpheus: The body cannot live without the mind
  5. L. Frank Baum, Michael Patrick Hearn, The Annotated Wizard of Oz, p. 96, ISBN 0-517-500868