Still working to recover. Please don't edit quite yet.
Indie Game Jam
The Indie Game Jam is an effort to rapidly prototype video game designs and inject new ideas into the game industry. Started in 2002 by a group of game designer-programmers, the event features a shared game engine technology hacked on by other designer-programmers for a single long weekend. The games resulting from that weekend are then published, open-source, on the IGJ web page.
Hosted in Wikipedia:Oakland, California just before the Wikipedia:Game Developers Conference, the IGJ runs on sponsorship and donations.
This article contains content from Wikipedia An article on this subject has been nominated for deletion on Wikipedia: Wikipedia:Articles for deletion/ Indie Game Jam Current versions of the GNU FDL article on WP may contain information useful to the improvement of this article |
WP+ NO DEL |
Contents
Yearly Game Jams
Each game engine for each Indie Game Jam poses a gameplay question.
- The first Indie Game Jam (IGJ) named "0th Indie Game Jam." was held between March 15–18, 2002 March 2002.[1] The idea for the event came from Wikipedia:Chris Hecker and Sean Barrett,[1] who originally presented Dogma 2001 challenge for the 2002 Wikipedia:Game Developers Conference (GDC) strived to create games without replying on technology.[1] For the IGJ, the opposite approach was taken.[1] Hecker described the attempt as encouragement for experimentation with Wikipedia:technology-driven design and pointed out that video gaming industry lacked innovation being restricted by publisher expectations for returns.[1] He proposed to use 10,000 sprites to produce a game.[1] 12 new games were developed by 14 programmers.[1] All games used the same engine, which Hecket noted took considerable time to produce.[1] He also noted that "great programmers" had to be chosen due to limited time and complex coding tasks.[1] The resulting innovative games, while in now way complete, were presented at the Experimental Gameplay Workshop session at the 2002 GDC and received crowd's cheering.[1] The event was funded by donations, for example Wikipedia:Intel supplied the team's Wikipedia:personal computers.[1]
- The second Indie Game Jam was in March 2003 - participants had Wikipedia:Zack Simpson's Wikipedia:Shadow Garden technology to use - human shadows projected on the game screen were the primary interface.
- The third Indie Game Jam, in March 2004, was based around Wikipedia:Atman Binstock's 2D physics engine, using PlayStation2 controllers.
- The fourth Indie Game Jam, in March 2005, explored human interaction using 3D characters.
- The fifth Indie Game Jam, in November 2006, asked developers to build games around a sound library written by Wikipedia:Atman Binstock.
Participants
The following people have participated in the Indie Game Jam (listed alphabetically):
- Sean Barrett, Ranjit Bhatnagar, Atman Binstock, Charles Bloom, Wikipedia:Jonathan Blow, Wikipedia:Jason Booth, Wikipedia:Chris Carollo, Wikipedia:Doug Church, Wikipedia:Ken Demarest, Vincent Diamante, Wikipedia:Ryan Ellis, Wikipedia:Richard Evans (AI researcher), Wikipedia:Chaim Gingold, Wikipedia:Austin Grossman, Wikipedia:Justin Hall, Wikipedia:Chris Hecker, Robin Hunicke, Brian Jacobson, Wikipedia:Ryan Junell, Jesper Juul, Adam Lake, Wikipedia:Marc LeBlanc, Mike Linkovich, Art Min, Dean Macri, Casey Muratori, Daniel Neuburger, Dan Ogles, Kim Pallister, Ocean Quigley, Dan Schmidt, Brian Sharp, Wikipedia:Zack Simpson, Wikipedia:Randy Smith, Michael Sweet, Wikipedia:Thatcher Ulrich, Wikipedia:Robin Walker.
These people have included employees of the following companies:
- Wikipedia:Ion Storm Austin, Wikipedia:Oddworld Inhabitants, Valve, Wikipedia:Maxis, Wikipedia:Intel, Eidos
The Indie Game Jam form (single engine, single weekend, many participants, many games) has been adapted by other like-minded groups, notably some game programmers in Lithuania and Dallas (see link below). The format was also adapted into a worldwide simultaneous jam called the Wikipedia:Global Game Jam.
Notes
Deletions
Deleted at Wikipedia:Wikipedia:AFD
- Wikipedia:Wikipedia:Articles for deletion/Adam Lake
- Wikipedia:Wikipedia:Articles for deletion/Robin Hunicke
Deleted without AFD discussion
- Wikipedia:Ranjit Bhatnagar (deleted, shows deletion log) 01:09, 16 June 2008 Nihiltres (talk | contribs) deleted "Ranjit Bhatnagar" ‎ (Expired PROD, concern was: Article does not reference any reliable sources in order to demonstrate notability or verifiability per WP:N and WP:V)
- Wikipedia:Sean Barrett (programmer) (deleted, shows deletion log) 16:36, 27 January 2010 Jclemens (talk | contribs) deleted "Sean Barrett (programmer)" ‎ (Expired PROD, concern was: unsourced biography of a living person which has remained unsourced for years)
- Wikipedia:Brian Jacobson (deleted, shows deletion log) 07:47, 1 December 2006 Academic Challenger (talk | contribs) deleted "Brian Jacobson" ‎ (content was: 'Template:db-emptyBrian Jacobson was the kid in the stands in Mighty Ducks III.')
- Wikipedia:Dan Schmidt (deleted, shows deletion log) 02:05, 17 June 2008 Maxim (talk | contribs) deleted "Dan Schmidt" ‎ (Deleted because expired WP:PROD; Reason given: non-notable game developer. using TW)
- Wikipedia:Brian Sharp (deleted, shows deletion log) 00:40, 5 March 2011 Chrislk02 (talk | contribs) deleted "Brian Sharp" ‎ (A7: Article about a real person, which does not indicate the importance or significance of the subject)
See Also
References
- Ernest, Adams Technology Inspires Creativity: Indie Game Jam Inverts Dogma 2001!. Wikipedia:Gamasutra. URL accessed on March 8, 2011.
- Indie Game Jam 2004: Fun and Frustration in Physics by Justin Hall, Gamasutra
- Indie Game Jam 4 - A Hidden Treasure? Sunday, April 15, 2007 Game Set Watch
- Toronto Indie Game Jam 2 For The Win! Wednesday, March 21, 2007 Game Set Watch
- There and Back Again by Jason Della Rocca, 27 November 2007 The Escapist
- Doug Church Joins Electronic Arts Los Angeles by Simon Carless, Gamasutra
- 2006 Toronto Indie Game Jam Details Revealed by Jason Dobson, Gamasutra
- Postcard from GDC 2004:The Experimental Gameplay Workshop, Wikipedia:Gamasutra
- Page 2 and 3 of a Google News search for "Indie Game Jam", with wiki entries removed-Previous links are page 1 of the same Google News search for "Indie Game Jam"